Library Media Center
- Welcome to the Library
- Destiny & Book Exchange
- Literature Appreciation
- Digital Citizenship
- Summer Reading
- Home Learning Help
The East Lyme Public School’s Library Media program is designed to ensure that all students and staff are effective and ethical users of ideas and information. This mission is accomplished by:
- providing intellectual and physical access to materials in all formats.
- providing instruction to foster competence and stimulate interest in reading, viewing, and using information and ideas, through print and multi -media technology.
- working with other education professionals to design learning strategies and create lesson plans to meet the diverse needs of all students.
- nurturing 21st Century Skills such as critical thinking and problem solving, communication and collaboration, creativity and innovation, as well as cross disciplinary thinking and applications.
The library media program provides a foundation to support students and staff in continuing their efforts as life-long learners who have a thirst for knowledge and a love of reading as an integral part of their lives.
Book Exchange Policy
All kindergarten through 4th grade classes visit the Library Media Center bi-weekly while we follow the Hybrid learning model. Library books are checked out during class and are due the following library visit.
The number of books a student may have out at one time varies by grade level:
Kindergarten - 1 book
First Grade - 1 book
Second Grade - 1 books
Third Grade - 2 books
Fourth Grade - 2 books
Caldcott Medal Winners
are awarded each year to the artist of the most distinguished American picture book for children.
Geisel Award Winners
are given each year to the author and illustrator of the most distinguished American book for beginning reader.
Newbury Award Winners
awarded each year to the most distinguished author of the contribution to American literature for children.
Nutmeg Book Awards
is awarded each year in May to the favorite book chosen by participating students in grades 2-12 in Connecticut.
Digital Citizen (defined by ISTE)
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
- engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
- demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
- manage their personal data to maintain digital privacy and security and are aware of data collection technology used to track their navigation online.
"In general terms, a Makerspace is a place and time for students to create, tinker, learn how to do something new, be challenged, have fun, explore, problem solve, imagine, build, draw, write, make, work with their hands, think critically, be persistent, make real-world connections, and use technology. This type of learning supports the 21st century and - most importantly - beyond."
- Lacy Brejcha "Makerspaces in School "
For more student resources visit our Student Dashboard